Archives of Psychiatric Nursing, cilt.43, ss.22-28, 2023 (SCI-Expanded, SSCI, Scopus)
Aim: Digital game addiction warrants study as it has serious negative impacts on adolescents' lives. This study aims to examine digital game addiction in adolescents and its factors. Methods: This cross-sectional study sample consisted of 297 students among 2400 students enrolled in four high schools located in Turkey's Mediterranean region. Data were collected from the adolescents using the Digital Game Addiction Scale for Children between September and December 2021. The STROBE checklist was used for reporting. Results: The study found that adolescents who are male, who started playing digital games before the age of six, whose play is unlimited and unsupervised, who play for >10 h a day, who play digital games on the computer, and who do not participate in any other activities are the most at-risk group for digital addiction. Conclusions: Starting to play digital games in early childhood, and having unlimited and unsupervised play increases the risk of digital game addiction. It is recommended that school-based intervention programs are designed to prevent and reduce digital game addiction. In this regard, awareness projects, involving teachers, adolescents, and parents should be planned.